Gonzalo Frasco wrote his thesis titled "VIDEOGAMES OF THE OPPRESSED - VIDEOGAMES AS A MEANS FOR CRITICAL THINKING AND DEBATE"
His Summary Intro:
This thesis examines the potential of videogames
as a medium for fostering critical thinking and
discussion about social and personal problems.
This analysis focuses on simulation as a
representational form, which unlike others such as
narrative, creates models that not only display the
characteristics of the source system, but also
reproduce its behavior by means of a set of rules.
Therefore, videogames have the potential to
represent reality not as a collection of images or
texts, but as a dynamic system that can evolve and
change.
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