Gonzalo Frasca says that "most video games are interpreted through a narrative paradigm. Narrative generally serves as a statement. A video game where a concentration camp prisoner may or may not die is not stating humanist values. The object of a narrative is the fait accompli: the actions that have already happened in the past (even if they are narrated as if they were happening now). While the computer can obviously serve as a medium for narrative, its true that potential is in simulation (the act of modelling the behaviour of a complex system through a simpler system). Narrative is about what happened; simulation is about what could happen."
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